![]() (Recommend change this value after server wipe) If this number does match the client, the client must create a new character. ![]() This port will be used when players will add server by IP and portĭetermines if the server has undergone a soft-reset. You can check item id names in item list in admin panel or in debug panel. Item types new players spawn with.Separate multiple item types with commas The delay before a player may enter or leave PVP mode again after they just did so (seconds) The time it takes for a player to enter or leave PVP mode (seconds) True = Display a skull icon over the heads of players that are in PVP mode When SafetySystem=false, players are free to hurt each other any time, if PVP is enabled. A player may hurt another player only when one or both players are in PVP mode (crossed axes to the lower right side of the screen are red). Players may enter and leave PVP mode individually. When 0,0,0 = this param ignored and players can choose city to spawn (must exist. You can set one spawn point for all players. True = Display first & last name above player's heads instead of the username. True = Display usernames above player's heads in-game If false, then admin will need add user to whitelist by: Clients supply their own username/password on joining. Message that is displayed when joining the serverĭisplay local chat in the chat panel(only players nearby can see it), true=on, false=offĪdd unknown usernames to the whitelist when players join. ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer! Thats mean - If false, then for the player to be able to join to the server, player must wait when administrator will add his nickname to whitle list by command: If set to false, administrators must manually create username/password combos True = global chat is on (chat by command /all)Ĭlients may join without already having an account in the whitelist. True = Game time stops when no players are online
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